Rose Borchovski's brilliant installation, Two Fish Art Landscape: The Susa Bubble Story, is a complex immersive space that, as it suggests, tells the story of Susa Bubble. Clearly a young female—asexual despite her naked portrayal—Susa goes to bed one night and wakes up with a double. As time progresses, more and more Susas come to be, forming something of a community.
When you arrive, make sure you're listening to the ambient sounds of the sim. To start your exploration, head over to read the story itself, either by winding your way east along the watery path or by clicking on the door that says Door to Susa Bubble Story. You'll find an illustrated narrative, beginning with:
When you arrive, make sure you're listening to the ambient sounds of the sim. To start your exploration, head over to read the story itself, either by winding your way east along the watery path or by clicking on the door that says Door to Susa Bubble Story. You'll find an illustrated narrative, beginning with:
This Is the Story
Of Susa Bubble
Who went to bed single
And woke up double
Woke up as two
In her single bed.
Who are you? Who are you?
She said, she said,
There was no holding on after that
Some were happy, others sad
They all came in the same tiny size
Had short little fingers
And blue round eyes
All of a sudden it stopped finally
And they ended up with thirty-three
What happens at that point in the "savage but sweet" story is more than a little disturbing, because the anticipated Susa 34 doesn't arrive. What does arrive is puzzlement, sadness, suspicion, fear and eventually violence. (I'm not going to give it all away, either.)
Rose's telling of the story employs recurring elements that you might see in other works by her—eyes, fish, water, chairs, trees, flowers, writing, numbers, occasional pigs, and, of course, Susas. This is a rich sim that deserves more than one visit to explore, and in fact the story has grown such that you can find continuations elsewhere in Second Life—some are listed on the notecard you can obtain as you arrive.
From the landing point there are some other teleport opportunities, including one to SaveMe Oh's space higher up overhead and another extraordinary installation by Eupalinos Ugajin, Someday my Cow will Come (both worth a visit on their own).
Oh, and I always say this: please leave a tip if you're able to! :)
Rose's telling of the story employs recurring elements that you might see in other works by her—eyes, fish, water, chairs, trees, flowers, writing, numbers, occasional pigs, and, of course, Susas. This is a rich sim that deserves more than one visit to explore, and in fact the story has grown such that you can find continuations elsewhere in Second Life—some are listed on the notecard you can obtain as you arrive.
From the landing point there are some other teleport opportunities, including one to SaveMe Oh's space higher up overhead and another extraordinary installation by Eupalinos Ugajin, Someday my Cow will Come (both worth a visit on their own).
Oh, and I always say this: please leave a tip if you're able to! :)
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