16 June 2010

Thanks, Ex-Lindens!

It was a sad farewell party yesterday at Dublin 2 for those Lindens who lost their jobs last week. Touted as the "Ex-Linden Independence Day Party" and kindly hosted by Ham Rambler, it drew a throng of well-wishers. I wasn't there at the very outset and so I may have missed a few appearances, but was glad to see Aimee, Babbage, Byron, Lotte, Molly, Teagan and Teeple Linden pay a visit, along with Whump who came as Whump Stickfigure. A couple of older ex-Lindens also stopped by—Neuro Guillaume and Hamlet Au. (I'm sure there were some of whom I wasn't aware!) Bittersweet for many, I'm sure, and cathartic for me. (I found myself in tears at the end, silly as that may sound!) Thanks, all of you, for helping to build Second Life, and best wishes for your future endeavors. There are some more photos on my Flickr stream.

14 June 2010

Greenies, but not for long

For a long time I had considered blogging about Greenies Home Rezzable, but then I'd think, "That's just so obvious. Surely everyone has seen Greenies already." Then came this past week, with the horrible and staggering layoffs at Linden Lab (see here, an article by Tateru Nino at Massively for the best take on that I've seen), and on top of that came the chilling news that Greenies was going to close. As Rezzable, the creators of Greenies, had already closed all their other SL sims, this wasn't entirely a surprise, but it's terribly disappointing—Greenies is a crown jewel of virtual worlds, and has been such a fixture in Second Life it seems a shame to see it go—it's really very upsetting. June 23rd looks like the death knell for Greenies in SL. But today, at least, people were still celebrating ... above I'm next to my pal Naxos Loon, dancing the time away with a prim on his simian head.

What, you may ask, is so cool about Greenies? You'll soon discover when you arrive, at first in a tunnel (above)—where are you?—that the Greenies are tiny little creatures that have been spacewrecked, but fortunately all survived and have ended up ... here. Turn your draw distance way up (at least 300 meters) and head down the tunnel, but even here begin clicking on things ... you might well discover some surprises! As you exit the tunnel, and find yourself in a small house ... well, hmmm, I shouldn't divulge too much, because as you exit the house you're likely to experience quite a shock.

But read on if you must. The shock is, as you'll discover, that you're in a house that's the size of a sim ... it is a sim actually! ... and that you're now about the size of a mouse—perhaps a bit larger than the Greenies, who seem alternately curious (releasing the bird from her cage or plucking the guitar string), mischievous (look under the sink (photo below) and in the drawers around the room) or unfortunate (ummm, the bottom of the iron, anyone?). The whole place can't help but bring a glowing smile to your face, and it's conceptually brilliant, just amazing. Down on the floor you will find what is surely the iconic symbol of this sim: the black cat suspiciously eyeing a Greenie.

Find the bottle rocket? The safe? Keep looking. There are often car races around the floor (watch out!) and some general craziness going on. (If there were a good candidate for the Linden Endowment for the Arts this would be it, but I'm not sure Rezzable, which has built its own virtual world, Heritage Key, would be too keen on the idea.)

Greenies is the kind of place where you can spend tons of time, and it includes many hidden away spots such as the one below ... can you find that one? If you head into the store, you'll find a ton of Greenies items for sale—mostly small things like little avatars and such, but also bigger works like the entire cat sculpture and the dollhouse, both of which have a proud place in my inventory. (It's important to patronize the arts, you know!) My outfit in these photos is a complete avatar from alpha.tribe called Monsieur Rousseau's Panther, with added hair from Helena Stringer's The Stringer Mausoleum (Thunderdome).

04 June 2010

Nemo II Sneak Peek!

The incredibly industrious Sextan Shepherd, master of steampunk textures and creator of Nemo, has been quietly at work on a new project: Nemo II! It opens tomorrow, Saturday, June 5th, but Sextan was kind enough to give me a sneak peek of this great new place. It's on the same sim as Nemo, and exists largely above ground. Pictured above is a centerpiece of Nemo II, a massive new creation, the Nautilus—Captain Nemo's submarine!

Access to Nemo II is actually through the tunnels of Nemo—you can see above that Sextan and I have entered Nemo II in a mine, the Orichalcum mine. Orichalcum, an especially rare substance that—according to Plato—powered Atlantis, also supplies the energy for the entire Nemo installation. Trams lead you out of the mine and around Nemo II, and one of the destinations is the planetarium, crowned with a massive telescope (below). I can't give a landmark from Nemo II (no way to get there right now!), and I'm not going to post more photos yet, but when it opens you can find it by visiting Nemo. Enjoy! (P.S. Sextan said to me, "Then I will start to build Nemo III!")

02 June 2010

Minute Papillon

Anyone who thinks magic can't be created with the 3,750 prims available on a homestead sim needs to head over to Minute Papillon, right now! This enchanted spot, the name of which might be translated as "little butterfly," is owned by Jade Koltai. Turn your draw distance up when you arrive, as the sim might remind you at first of the vistas created by AM Radio—a far off horizon of purple mountains and skies encircles Minute Papillon, and you won't catch the effect with your distance on the low side. The landscape here, mesmerizing fields of dried wheat, is beautiful and quiet, the chirping of crickets punctuated by the occasional hoots of an owl. The bronze, copper and russet hues of sprawling wheat fields give way to the darker earthiness of the ground in spots, out of which leafless trees rise. But that's not all that's here—there are signs of habitation, a few buildings and small structures dotting the sim, including something that might pass as a saloon, although its permanent inhabitants comprise a giraffe, a giant rabbit and an elephant. (Try climbing on them and clicking on everything else, too.) Far off in one corner of the sim is an apparently deserted chapel and graveyard.

Listen carefully and you'll hear other sounds ... off in the distance ... like a carnival ... and if you search you'll find the source. Incongruously located in the sim is something of a cave containing nothing less than a miniature amusement park, featuring very colorful little toy cars rides and flying vehicles (try them!). (I must admit that I had to clear out of there after a while because of the incessant amusement park music haha!) Every corner of Minute Papillon is lovely, and every spot the best of photo opportunities.

My outfit in these photos includes the New Yippie Orange top by Baiastice, Brown Suede Pants from Ce Cubic, Han Hana beads from (luc) fashion jewelry, and Real Toe Studded Wedge Sandals from J's (sadly not visible in the photos, but a nice match!).

30 May 2010

Deadly Danielle


A couple days ago there was a post on New World Notes called How Do You Want Second Life Fashion Blogs to Improve? With such complaints as "little explanation why the highlighted fashion is high quality or original," I thought maybe I should dip my toe in the waters, as I usually post about places, there being so many good fashion blogs out there already. Cutea Benelli of Grim Bros. released this gorgeous skin-shape combination, Deadly Danielle, which is one of the most lovingly made creations I've seen. Blemishes, scars, burns, bruises and scrapes are treated with the utmost care. Although you can't see Deadly Danielle's ears in this photo (I'm wearing colorful curlers by June Trenkins), skin tones are a perfect match, and the skin shows virtually no seams. With Emerald's enhanced breast physics turned on, Danielle's shape makes quite a statement as she saunters along, especially if she's running or engaged in any kind of strenuous activity.

What I'm wearing:
Grim Bros.: Deadly Danielle shape and skin
Grim Bros.: desertsand grampas tank shirt
Grim Bros.: jeans green and blood
June Trenkins: Curlers / Lockenwickler :D multicolored
Wednesday Grimm: Cigarette (not shown in either photo, but she looks great with it)


(And yes, I'm just poking fun at all of us...but Deadly Danielle gets lots of heads turning and is loads of laughs!) ;)

28 May 2010

The Abyss

The Abyss is a hauntingly beautiful sim: desolate, remote and atmospheric. It's in part a commercial establishment, the creative outlet for Khai Sinister's lovely skins, hair, clothing and accessories. But beyond the shop areas and the walkways lies an amazing city, and it's completely untouchable, at once representing something we can see but can never really experience. You can view it from the walkways and the windows, camming and zooming, but you can't walk or fly there: it's elusive and forbidden. (I found myself thinking of Invisible Cities by the brilliant Italian novelist Italo Calvino.) But I so want to visit it! ... to walk among those wild buildings, breathe the air out there ... so somehow for me it evokes a feeling of yearning, and I really can't think of a similar place in Second Life, literally a place I can see but cannot touch. (And what fun you can have with Windlight here!) Thanks, Khai, and thanks to Jamie Holmer at INDI Designs for listing this on her Beautiful Places in Second Life list.

Retropolis and the Last Voyage of "La Gata"

It's truly impossible to capture this place in a photograph, because everything is moving. When you arrive at the Last Voyage of "La Gata" you'll find yourself in a driving rainstorm, with howling winds whipping around you—and you're on the deck of "La Gata," a creaking hulk of a ship that seems on the verge of disintegration. As you're tossed this way and that—literally, and I hope you're not prone to seasickness—you can virtually hear the old girl starting to come apart, as wood and rope struggle against the forces of nature. It's really quite an amazing experience! The worst thing facing the little ship isn't actually the rain...it's "the beast," a leviathan that rises from the deep and whose tentacles encircle the hull, about to swallow the ship at any moment. (The presence of the beast you can turn on and off by clicking on the lantern.) But not all is dark and serious here...bring a friend and sit down at the arm wrestling table, or, if solo, swing on the mast, walk a tightrope, or hang in the cage. Now, say goodbye to Nell the Parrot, and walk to the bow of the ship. Open the door, and click to teleport to your next destination...

The doomed ship and the Retropolis Adventure Sim as a whole (of which the ship is a part) are the brilliant creations of Tricia Farella, who modestly says, "Welcome to my workspace and lab. Home to my various experiments. Please feel free to look around. hope you enjoy your visit..:)" With a lovely use of Curio Obscura's Anywhere Doors, you'll find yourself jumping from one part of Retropolis to another—but sometimes having to solve a puzzle along the way. Above is one of your next stops, a fantastic mushroom swamp or forest populated by dragonfly-like creatures and slowly moving plants. (This space one reaches after first exploring the caves below.)

At the top of a high tower you might encounter one of the three gryphons that stand guard...

...before finding your way down to a massive and mysterious chamber, through which, thanks to a brilliant use of a shadow megaprim, you can't see. To get to the other side of this space, which is your eventual goal, you'll have to walk across the floor. But the floor isn't your friend, as it's a maze—only some of those large stone can be traversed; the others give way and sink into the ground, taking you with them, and you have to begin anew. But eventually you will get there, to the other side, and, after answering a riddle, you'll open another door...

...leading to a small room containing a bed, bookshelves, a desk and other objects. Here is a substantial puzzle, and you'll need to take your time. Put on the HUD (there's a sign on the wall) and search the room for the clues you'll need to find to get through the next door. Cam around very carefully, checking surfaces and under things. Eventually you'll unlock it! I'll save the rest for your imagination—there's plenty more to see in Retropolis!

And my outfit, shown best right above (click to zoom in), is the absolutely mad "Vanitas" avatar from alpha.tribe, which has more parts and pieces than I'm wearing, and even comes with its own AO and sets of poses! Quite a fabulous creation.

By the way, you can even purchase the Retropolis "Rocking Junk Boat" on XStreet here. And thanks to my friend Crow DeVinna, who had Retropolis listed in her picks.

18 May 2010

Viral

A couple days ago my human had brunch with a friend, and after the second or third mimosa mentioned to him that I make money in Second Life. (Yes, there I am, above, at Babele Fashion's main store.) He's a business entrepreneur and a sharp guy, and just then he looked like he was going to choke on his omlette. "You make money in Second Life!?" he said, looking at me incredulously. I could see his brain was scrambling hard and fast trying to make sense of this improbability, because on the one hand his fuzzy memory equated Second Life with something from a BusinessWeek article from 2007 and Monopoly play money ... but on the other hand I had clearly and simply stated that I was really making money, real money, and he could tell I wasn't kidding around. I explained to him how people buy stuff in Second Life, how there's a real economy, how Linden Dollars are a convertible currency, how I just transferred some more money to PayPal and dumped it in my bank account, and so on. "It's kind of like the Wild West," I said. "If you ever want to check the place out, let me know." I could see the wheels in his head already turning.

And then just now I was reading Wagner James Au's New World Notes (with which I have a love-hate relationship but read every day), and many of his posts have to do with marketing: with the recruitment and retention of various constituencies, with demographic studies, with SWOT analyses, even if he doesn't use those terms. Often I disagree with his reasoning, but I do I agree with his goal: Second Life, let's face it, needs to grow. It's an absolutely incredible place—amazing!—but those of us who are residents are probably not its best evangelists. And, the big question: Why is that? Why aren't we, the users of Second Life, out there pounding the pavement? We have the potential to be SL's most important communicators, salespeople and representatives in real life. Perhaps my perception is skewed: maybe most Second Life residents are indeed chatting it up on the other side, but I'd be surprised. I suspect, rather, that for many of us this place is some sort of secret hideaway—notwithstanding Wagner's assertion that those people who "connect" their real life and Second Life identities are more likely to be retained in Second Life, an argument which I find dubious—I suspect that on some level we're reluctant to admit our devotion to the place. How can Linden Lab gain the enthusiasm of its patrons and market base sufficiently that we, the residents and users of Second Life, would earnestly help market the platform? That is, after all, what Apple managed to do with brilliance.

It's all part of the brand experience. Now, back to the shop.

17 May 2010

Abbey Island

I always enjoy stopping by Abbey Island & The New Abbey Island Dance & Sex Resort. (How can you resist, with a name like that?) Like the nearby sim of Innsmouth, you'll see the handiwork of owners Darmin Darkes and BaileyMarie Princess throughout, ranging from the incredible build of the Abbey—recently renovated—to the striking landscaping. As you arrive, you'll find yourself at the southern edge of the sim, bordering Deviant, which is also well worth a look. Before you head up the walk to the Abbey, make sure to turn up your draw distance, and also make sure your RenderVolumeLODFactor is turned up (which it should be anyway—read the worthy blog post from Bax Coen there), because there are lots of sculpties that can otherwise refuse to rez. You'll arrive at the charming mall area, and be sure to turn right and buy something from my Babele Fashion shop (haha!) and visit BaileyMarie's DP Fashions and Darmin's A2 Design shops, along with all the other merchants (yes, we help support the sim!). If you hunt around a little, you'll discover where you can get your official Abbey Island Waffle and Creepy Sock Mousie.

Walk up the steps to The Abbey, an amazing structure that hosts the club, where you can often find and hang out with an eclectic group of people and occasionally find some live music as well. There are games to play here (at least I think they're all playable!)—chess, puzzle games, cribbage, U-Know, Clued Up!, mahjong, as well as some art exhibitions. But cam below the floor and you will discover several levels of spaces available for more devious activity! Everywhere, though, you'll be captivated by the incredible detail—from the subterranean waterway to way up in the attic! Dotting the island around the Abbey are a beach (where part of a crashed plane has been transformed into a bar), cottages, waterfalls and some gorgeous foliage. To the east is the sim Paradiso, and then further east the glorious sim of Innsmouth.

26 April 2010

Wanderstill

Back in December, 2008, I took a series of photos at the incredible installation Wanderstill, and I'm using them here—not because I'm lazy—there's hardly a more photogenic location in Second Life!—but because I still look back on them and think about them from time to time. Wanderstill is certainly one of the most cherished romantic spots I've ever come across, and I know others share my passion for it. An immersive art installation created by Random Calliope and owned by Elizabeth Tinsley, it is, in the words of Elizabeth, "An eruption of color. A cascade of blossoms. Where by day the sun sparkles off the wings of bejeweled butterflies and by night the light of the moon guides wish filled falling stars to earth."

Yes. And it's breathtaking, a place where you can wander through flowers, practically getting lost in them (some might be taller than you are!), and find hidden and surprising places amidst the blossoms to cuddle, dance or more. There must be tens of thousands of flowers here—it's really quite staggering—fields and fields of them—blue, white, red, amber, turquoise... It is wonderful, inspiring, and cannot help but bring a smile to your face. On the eastern edge of Wanderstill stands a horse barn, where you can add your photographic memories to the large bulletin board. Thank you, Random and Elizabeth, for creating and maintaining this treasure. More photos from my flickr set here.